![]() Even in game terms, it can be a subversive cult or a weirdly profit-focused religion. It's an alien society, so there's no reason a corporation has to look like an earth corporation. As said before, screenshots will contain placeholder art, prototype interfaces and non-final numbers. Today marks the first dev diary about MegaCorp, the major expansion accompanying the 2.2 'Le Guin update', and the topic is the titular feature of MegaCorp: MegaCorporations. Just as a weird aside, for some reason whenever these guys show up as AI in my games they end up being one of the most successful AI empires. Hello everyone and welcome to another Stellaris development diary. They aren't ruthless space capitalists out for money at any cost so much as a tribal confederation who see trade and exchange as the natural way to interact with other clans, settle disputes and carry out politics. ![]() The empire itself is a confederation of all the recognized corporations (a trade league, in game terms). Okari "corporations" are outgrowths of their clan structures, and are essentially giant families, even if they're no longer all blood related. They're peaceful sloths who formed a clan based society, and relied heavily on trade and intermarriage with neighbouring clans to survive. One of my oldest custom empires (I first created them long before megacorps existed in the game) are the Okari Corporate Sector. I would think about the different meanings 'corporation' might have in an alien society. New Civics You can see the ingame descriptions in the image album. Designed to help Megacorps play up their advantages in trade value generation while remaining balanced with standard empires. ![]() All offices that can have four holding ends up as private research enterprises, commercial forum, executive retreat and corporate embassies and that is the order of how I would build them. My best MegaCorp RP empire was something along the lines of 'after evolving on the ruined capital of a long-departed empire, this species became fascinated with alien relics, trading them as valuables and commodities until someone got the bright idea to leave the homeworld to look for more', but even that seemed a little meh. Description Expands gameplay options for Megacorps by adding a dozen new civics. Note as a megacorp, its really easy to fall into a literal template that you just apply to every branch office and it can easily be the same buildings (ex. Call me a dork, but that's how I've always played Stellaris. MegaCorp One corporate office is located in 2 Old Mill St, Rachel, Nevada, 89001, United States and has 6 employees. I love MegaCorp gameplay, and one day aspire to have a playthrough culminating in me becoming a Galactic CEO, but I find it hard to get very far in a game because, if I can't RP, I can't immerse myself in the game. Simply out of virtue of what it is, a MegaCorp doesn't really feel like it would have a lot of motivations beyond "We make money and eat natural resources", as evidenced by the few MegaCorp presets having bios that are slight variations on "Space Bezos bought out the government of and sought to exploit the resources and labor of foreign worlds so that he may one day take a 5-minute joyride into the Shroud".
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